I know it sounds like a ridiculous idea extending donor
retention 5.93 million years, but that number comes from translating the number of hours to years
that gamers have played World of War Craft, an online game. To put that number into some kind
of perspective it was about that long ago when humans in the process of
evolution began to walk upright. The game was developed in 2004. So as of now people have spent more time playing this game than humans have spent evolving.
There are some powerful lessons that we have the opportunity
to learn on the topic of donor retention by studying the thoughtful and highly
impactful design of online games. An important first item to recognize is that
successful games are designed for the player to
achieve and accomplish. They
are not designed so that the game is the ultimate recipient of the experience.
You could easily draw a parallel to the games that we create regarding giving.
The success for the annual fund is defined by the organization achieving its
goal not the donor (player). The capital campaign is another similar experience
for the donor (player) to concede that the experience is ultimately about the
organization achieving its goal of building or adding to endowment.
A couple of things to note about the most addictive type of
games;
1.
The most successful types of games have no
pre-defined ending.
This is an interesting parallel to donor retention and
understanding how to create a culture that designs the donor experience. To be
able to customize a donor's connection where they give for the sake of giving
and also accomplish a sense of personal growth, is at the root of building a culture that
will create significant donor retention. Making sure that your organization is
building competencies that understand life stages is crucial to be able to
assess and put a number to lifetime donor value.
James Carse wrote an intriguing book titled Finite and Infinite Games. Finite games are played to be won and infinite games are played
the sake of play. We could learn much from the idea of designing a donors
experience to long-term personal growth while connecting their support to an
evolving mission that is experienced through a community of like minded individuals
This is another area where the nonprofit community has such
opportunity. It is the rare nonprofit that has one donor. Our donors create a
community that we could leverage to ensure that our customers are experiencing
being part of something bigger than themselves. Feeling part of something significant is a
key element to increasing donor attention.
It would benefit every nonprofit professional interested in
increasing donor attention to spend time understanding the design of games.
Jane McGonigal's book reality is broken is a powerful roadmap to sustaining
relationships with donors.
This game thinking will be covered in great at the Donor Retention BootCamp.
I enjoyed your article.
ReplyDeleteJane's TED talk is a great introduction to her work: http://www.ted.com/speakers/jane_mcgonigal.html
Yes...it is a wonderful talk..thanks!
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